Roadmap
Current Version: V7.4 (8 Aug 2023)
Roadmap
Resources page: I realize there's a lot of resources that can help others, so we'll
add a page to link to them. Also a lot of people I'd like to credit.
Appearance: This will likely turn out to be another generator in itself, about the
same size as the existing one. It'll have to generate hair, skin, size, race, fashion, etc. We'll have to start
thinking in what order we want to do this.
Are personalities based off appearance or vice versa? Say, you have a kung fu character. They'd bias towards
being muscular. But say it's the other way around, where you want a guard, a mook, or a love interest to look a
certain way, and then generate their personality.
Palette: I'm actually more excited about this than the appearance. One idea is to
generate a primary color
around a personality. If a character is short-tempered, they'd bias to red. If they were somber, they'd be
purple or gray. And so on.
Then we'd generate complementary colors and such. There's palette algorithms. Primary red, secondary green, with bands of cyan.
It's possible to generate skin color against that too, e.g. dark, light, or yellower.
We can also use these colors to search for similar palettes from Lospec and such.
Survey results
Thanks for those who answered the survey. After 3 long years,
we have finally actually gone through each of them. Here's the results, indexed and ranked by popularity:
Appearance (100%)
Some examples include: Hair color, eye color, skin color, body type, hair type, clothing
There's three challenges here
- Consistency. We heavily use tropes here to bias results. Only white people get naturally colorful hair, and
things like size is dependent on story trope as well. It's doable, but it's complex and slow because of possible
conflicts.
- Setting: We don't cater for orcs and elves yet, and that would be a whole new expansion. Even natural human
bias might be different; if you have something based in Arabian deserts or a desert planet, people would be
darker skinned.
- Palette: We think palette matters more than the actual colors. For example, we could make badass villains
brighter or, say, fiery colored hotheaded characters. I'd love to make an alpha orc villain with bright blue
tattoos and colors, denoting rank like a mandrill. This would take first priority when we do appearance, but we
have to take care that it doesn't conflict with the other things. A lot of people gave feedback that they use
this tool for drawing; we'd like to cater for that.
Name generation (40%)
DONE. It's basing off the Moby Word List, Grady Ward. It
could still be improved, currently heavily biased towards US names. But characters don't have races yet, so we'll
revisit this later.
More Depth (33.3%)
Users have shown requested things like: likes/dislikes, birthdays, personality traits, preferred weapons,
ethnicity, religion, or sexual orientation
This is a bit more difficult, because it's not just a matter of adding more things. We have to make sure that the
things we add are actually useful, and that they don't conflict with each other. For example, if we add a
birthday, we have to make sure that it doesn't conflict with the age. If we add a personality trait, we have to
make sure that it doesn't conflict with the wants. We have to make sure that the things we add actually improve
the character, and that they don't conflict with each other.
More Plots (26.7%)
We can expand this and we'll look into ways to make it combo well with ChatGPT.
Back Story (20%)
This is one reason I started this tool. There's been some amazing outcomes doing this with AI, but I'd like to
look for a way without paying AI to generate them.
Reduce inconsistencies (20%)
This should be reduced with engine tweaks, but we'll monitor this. Likely we'll have a button so you can flag
inconsistencies.
Character Art (13.3%)
Visual stuff. Pre-requisite for this is appearance. A lot of people submitted this in the survey before AI art
was a thing; I'm not sure if it's still relevant.
Miscellaneous (6.7%)
Several features like clearer results, relationships, job concepts, nonbinary options, and magic have been
highlighted. Please bring things like this up if you feel strongly about them.
Things we won't do (yet)
There's some nice suggestions here, but they won't be in version 7 because of the difficulty of implementation
with the current engine.
- Moddability. This is top of the list because it's easier for us to develop in the future as well. Likely this
will be done after Appearances, Back Story, and Palette generation
- Settings: Should be solvable with moddable content
- Dialogue
- World generator: planet, biomes, scifi, towns, shops
- Fine control: fill in your own details, select traits to lock or reroll
- Combat
- Writing prompt for first encounter. I love this idea, but it's not in high demand and challenging without AI.
- Fictional languages
- Poetry
- Fandom generator
- Using older versions of this generator
Please let us know what you'd like to see in the survey